The AROS Show is here to help provide AROS information and to help promote the AROS Operating System.

Saturday, August 06, 2005

Creator of Feelin, Olivier LAVIALE is talking about porting Feelin to AROS. Feelin is an Object-Oriented system for AmigaOS as described on the Feelin web site. It provides a GUI toolkit that looks nice and polished by the look of these screenshots. AROS already has a system comparible to this and that is Zune.

Olivier LAVAILE is looking for help with Feelin, so if you are interested, please let him know. See this thread on AROS-exec.org.

One of the problems is there are different GUI toolkits on different Amiga platforms.
Zune is compatible with MUI right now. MUI is the old GUI toolkit for Amiga. But it is an older GUI. There is a port for Feelin running on MorphOS. LAVAILE states that Feelin is open source and could be available on Classic, AROS, MorphOS and Amiga OS4. It would be nice to have a common GUI toolkit for all Amiga platforms, in my opinion.
There is no doubt the AROS community welcomes the port of Feelin to AROS. It is nice to have the original creator help with the port and I for one, am looking forward to it progressing.

Thursday, August 04, 2005

AROS Developer Michal Schulz has updated his blog. He gives us an update on his status with different projects. If you want that ATI driver for AROS soon, donations to the bounty will be needed. Michal explains his thoughts on it, check it out here.

Wednesday, August 03, 2005

A couple of things happened yesterday that made the AROS community very happy.
One, is the bounty project for the GTK-MUI wrapper was finished by Oliver 'o1i' Brunner. Development on this project will continue now in AROS. This will make it easier to port GTK code over to AROS. There is a lot of software using GTK out there. For example, a couple of popular projects that are using GTK are The Gimp and the Gnome Desktop Environment. If you follow one of the links I provided for GTK, you will see that it is a toolkit for creating graphical user interfaces. Things like gadgets on windows, selectors, slide bars, etc. This will allow the shell of a program to be ported. The inner workings of the program will still need to be ported some other way when trying to port an application over to AROS. But this really speeds up the process by being able to handle the GTK part of the software.

The other thing that happened yesterday was the start of some new window borders for AROS. Georg started work on this and it is looking great so far. I'll keep you posted.

Tuesday, August 02, 2005

Olivier Adam updated the AROS Hardware Compatibility List today to include the NVidia GeForce4 MX440.

There is a new AROS Developer blog! It is from Allanon and you can find it here. He is writing a database using the Lua programming language. To quote his description "I'd like to keep track here the development of my latest project: SDB.
SDB stands for [S]imple [D]ata[b]ase and is developed using LUA for the AROS platform." It is a nice blog, check it out and enjoy!
I should have wrote about this sooner, but I misplaced it in my brain somewhere along the way.

AROS was mentioned in Virtual PC Guy's WebLog. The guy that writes this blog is "a Program manager on the Virtual machine team at Microsoft". It is always nice to see more people mentioning AROS!

The screenshot in this post I found today while browsing the Amiga sites. It is from Ola "4pLaY" Jensen.

Sunday, July 31, 2005

Lately I have been researching old text adventure games. I played text adventures a lot back in the eighties and I always thought it would be cool to actually develop a text adventure. The main reason I have been thinking about it again is because I am trying to learn the programming language REXX and I need a program to write. Back when I had an Amiga I always wanted to learn AREXX, but just never did. AREXX is the Amiga version of REXX.

I don't know C programming and I don't have the time to learn it, so I need a language available in AROS I can learn quickly. Regina REXX has been ported to AROS and with AREXX being very popular on the Amiga in the past, this seemed like a good choice. Although Olivier Adam has been talking about the E language and that sounds very interesting, but at this time it is not available in AROS.

So anyway, I remember text adventures like The Hitchhiker's Guide to the Galaxy, Zork and Jacaranda Jim. These were cool games and they were only text based games. I have the story in my head for a text adventure, I just need to get started. I'm not sure how much progress I will make because I think it will be a long process. I would like to be able to interact with Zune one of these days, but I will have to wait until someone creates Zune connectivity from REXX or maybe E, if it is ported. If that happens, I will probably drop the text stuff and start playing around with Zune.
Zune is an object-oriented GUI toolkit for AROS.

If any of you reading this have any suggestions on short programs I could write to help me learn REXX, please comment and let me know. Keep in mind, I will be doing all my programming in AROS.